| Special Forces Fireteam Alpha |
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| Red Force: Special Forces Fireteam Alpha |
 |
Unconventional Warfare unit forces such as those
illustrated here use a wide variety of equipment. |
| Squad Type |
Light Infantry |
| Quality and Leadership |
Elite (RED-1) |
| Full Strength |
4 figures |
| Fatigue Level |
Rested |
Mission Motivation |
High |
| Start Morale |
Confident (CO) |
Sensors |
Superior (D10) |
| Armour |
Partial (D6) |
DS2 Points |
10 |
| Armaments |
2 x Adv AR + GL (FP 3 each), 1 Conventional Sniper Rifle (FP d10), 1 SAW (FP d8). All impacts are D10. |
| Other Equipment |
Perhaps 1-2 IAVRs or CDMs per fireteam. Advanced communications gear. |
| Special Rules |
Moves as normal infantry while escorting prisoner. Command Unit. May transfer
1 command per turn for free (maximum 2 transfers). Sniper rifle is carried by
Marksman. One trooper with AAR + GL
is team medic. |
| Special Forces Fireteam Beta |
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| Red Force: Special Forces Fireteam Beta |
 |
Unconventional Warfare unit forces such as those
illustrated here use a wide variety of equipment. |
| Squad Type |
Light Infantry |
| Quality and Leadership |
Elite (RED-2) |
| Full Strength |
4 figures |
| Fatigue Level |
Rested |
Mission Motivation |
High |
| Start Morale |
Confident (CO) |
Sensors |
Superior (D10) |
| Armour |
Partial (D6) |
DS2 Points |
10 |
| Armaments |
2 x Adv AR + GL (FP 3 each), 1 Conventional Sniper Rifle (FP d10), 1 SAW (FP d8). All impacts are D10. |
| Other Equipment |
Perhaps 1-2 IAVRs or CDMs per fireteam. Advanced communications gear. |
| Special Rules |
Moves as normal infantry while escorting prisoner. Sniper rifle is carried by
Marksman. One trooper with AAR + GL
is team medic. |