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Carnage Con Queso 5

Introduction

Squad Construction

Scenario Rules

Late Additions

Carnage Con Queso 5 - Return of the Media
By Adrian Johnson

This article is broken into four parts:


This Page: Introduction  Background  Objectives  Victory Conditions





Introduction

Welcome to the Carnage Con Queso 5 event page. This game will be a (modified) Stargrunt II scenario, to be played at the GZG-ECC 8 convention in Lancaster, Pennsylvania, over the February 25-27, 2005 weekend.

This page provides registered participants with the background information you need to prepare for the event.

Carnage Con Queso is is a "Bring Your Own Squad" Stargrunt II (well, sort of) game, in which the players are competing for resources in a confined and hostile environment. Started by Mike Sarno at GZG-ECC 4, this game has been run every year since in one form or another. Join us for some quirky and fun gaming as a break from the more "serious" events!

This year's version features the Return of the Media. For those Con Queso "Veterans" who have joined us before, you only *thought* you wiped out the nasty, evil reporters back during Carnage Con Queso II (at GZG-ECC 5). Well, we've got news for you... it just isn't so.


Background Back to Top

Welcome back to the hills and forests of Fromage III. The Limburgers, those feisty rulers of the poor, embattled world are at it again. They nearly wiped out their own population once a few years back. Then they exported their brand of insanity to the planet Käse and were barely repelled. Now they're facing civil war at home after the recent death of the family patriarch and his final words "to the strongest...".

The UNSC has by this point completely given up hope of ever bringing sanity and peace to this sector. They've tried negotiation. They've tried threats. They've tried embargoes. Now, they're trying money. The UN has paid a number of different private military contractors to give it another try. Foreign forces have once again landed on Fromage III, and for a brief moment it looked like peace and reason might prevail. The Limburger kin stopped fighting each other - but only to arrange their traditional reaction to foreign meddling: blockade.

The mercenary troops have been cut off, and in an attempt to divide and conquer, the Limburgers have allowed a few supplies to reach the area. The starving troops have to grab what they can as quickly as possible. For the beleagured foreign mercs it looked like things couldn't get much worse. Then the Limburgers unleashed their secret weapon: The Media.

Some veteran Con Queso players might remember the last time Media turned up to interfere. Mike Hudak went on a rampage, tossing caution (and victory conditions) to the winds, with the single goal of wiping out ace reporter Brun Hilda and her trusty sidekicks. Well, Mike, you missed. Or maybe GNN cloned her. Or the Limburgers did it. Whatever. The important thing is that she's back. And she's annoyed. And she wants the story... Suitably protected - maybe with orbital bombardment this time.


Objectives Back to Top

Players must create a squad-size force to represent their mercenary company using the simple squad building rules provided. Each squad will gather as many supply containers as it can while protecting these supplies from the other squads. The GM will rate each squad prior to the game for overall "cheesiness", and give Special Event Cards to players to balance out the relative strengths of the competing forces. Players can choose to create a really cheesy and powerful squad, but will receive fewer Special Event Cards. Those who choose to gamble on a weaker force will receive more cards, and have greater opportunities for sneakiness and guile. The player with the most supply points at the end of the game wins the coveted title of "Cheese King"! Players are encouraged to be as creative as they can in building their squads.

Your objective is to gather up as many containers of supplies as possible by the end of the game. All containers securely controlled by a player count toward the total, and the GM has the final ruling on what constitutes "secure" (for example, if you grab a container and then drop it while you're running away from someone, you don't control it - but if you park a pile of containers in a "safe spot" that no one else threatens while you send your troops to get more, even though they are not being carried by your troops at the end of the game, they will count).


Victory Conditions Back to Top

Your final victory point total will be calculated at the end of the game. You will figure out how many of each type of container you have, and then roll appropriate dice (d6, d8, d10, d12, d20, d30), and TOTAL the results (larger containers are worth more). The winners will be ranked in order from most to least points.





Introduction  Squad Construction  Scenario Rules  Late Additions
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